3D Art

In the 90's I became very interested in the 3D animations being used more frequently in films. At the time it was much harder to jump right into some of the tools being used in comparison to learning something like Photoshop. Around 2008 I gained some experience using Maya while working at Solyndra. Since then I have made it a priority to jump back in and improve my skills and knowledge while focusing on modeling, texturing, lighting, simulations, and animation.

Tools Used:
  • Blender
  • Cinema 4D
  • Octane Render Engine
  • Substance Painter
  • Houdini
  • Mixamo
  • X-Particles

Pip-Boy 2000 Mk IV

A ‘fan art’ project for the video game Fallout 76. On this project I wanted to push my hard surface modeling and custom texturing skills. I used screenshots from the game’s model as reference for modeling my own version. All modeling was done in Cinema 4D, texture creation and painting in Substance painter, and the final renders created in Cinema 4D with Octane Render.

Red Rocket Truck Stop

Another ‘fan art’ project from the Fallout franchise. Modeled this building from the games to look like a table top or miniature you might see in a model train town.

Alien Creature 3D Sculpt

A character that I sculpted, modeled, and painted in Blender.

“Daily” Renders

Particularly in the 3D community it has become popular to make a daily render and post it on social media. While I don’t have the time to create something everyday, I try to take the challenge to heart. Most of these were created start to finish in 1-2 days. I try to focus these on learning a new skill or technique.

Animations and Loops

Similar to the ‘daily renders’ these short animations and loops are created in a short amount of time while learning new tools like X-particles and the physics system in Cinema 4D.